Cheetah3D 5.1 Disponible
Categoría: Noticias

El programa exclusivo para modelar en la manzana ha tenido una actualización a su versión 5.1, que añade un montón de cosas que su público pedía como por ejemplo un nuevo algoritmo para skinning, mejorando sustancialmente sus resultados, los cuales no daban mucho la talla al compararse con la competencia a la hora de linkear esqueletos a mesh.
También, fuera de unas mejoras a interfaz para hacer el trabajo en menos clicks y mejora del uso de memoria, se agregó una utilidad requerida por muchos, el copiado y pegado de polígonos, parte de una gran lista que pillarán abajo y que mantengo en idioma original.
El software vale 150 dólares por licencia, con un costo de actualización de 60 dólares.
- added new automatic heat skinning
- added preview to all nodes
- added copy & paste of vertex selections
- added copy & paste of edge selections
- added copy & paste of polygon selections
- added constraint options to taper modifier
- added hierarchical key selection to time line
- added hierarchical key delete to time line
- added hierarchical key move to time line
- added undo/redo support to time line
- added “packed dots” procedural texture
- scenes with many objects load up to 10x faster
- scenes with many objects require considerably less RAM (up to 1/3 less)
- increased max. render resolution to 5000×5000
- improved radiosity sampling when error property is set to zero
- changed symmetry modifier behavior (triangulations of quads is now symmetrical)
- changed context menu of texture connection button (less entries)
- it is no longer required to click on the title of a node to select/drag it
- fixed uv bug in .sia import
- fixed bug in ball object
- fixed bug in sky light
- fixed un-even bevel bug
- fixed crashing bug in .3ds export
- fixed material copy and paste bug (lost names)
- fixed node copy and past bug (non deleted connections)
- fixed localization bug in selector properties
- fixed light backing bug
- fixed bug in optimize tool
- fixed some typos
- fixed bug in split tool
- fixed bug in area light
- fixed crashing bug in bevel tool
- fixed bug in bevel tool (deleted material assignments)
- fixed redraw bug in node editor (in German and Japanese version)
- optimized some materials
- changed some material names
- updated starters guide
- removed support for ICNS files (used framework is not 64 bit save)
- removed bug reporting feature (used framework is not 64 bit save)











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